Introducing Demolo

So the 3D puzzle game I discussed last month is nearly ready to release on Oculus Go. I’ve made all kinds of changes based on player feedback to the WebGL build I put on itch. I’ve done lots of graphics tweaks, but the most important change has been replacing the timer with an energy system, both making the increasing challenge more visceral but also incentivizing chains (by awarding bonus energy).

So this weekend I finally came up with a name: Demolo

demolo-menu.png

I’m a little torn. I went with the name Demolo after considering and eventually deciding against Demolicious, instead using the latter as celebratory text within the game.

My reasoning was that “demolicious” is too complex and hard to say, but what do you all think? And is “Demolo” a better title?

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