Author: Joe Hocking

Demolo release: Almooooost…

I’m mildly annoyed that Demolo still isn’t on Oculus Go yet, but I’ve been spending the past month addressing player feedback from the WebGL prototype. There is one last new feature I’m considering; make sure to read about it at the end and tell me if you think yea or nay.

demolo-tweaks

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Introducing Demolo

So the 3D puzzle game I discussed last month is nearly ready to release on Oculus Go. I’ve made all kinds of changes based on player feedback to the WebGL build I put on itch. I’ve done lots of graphics tweaks, but the most important change has been replacing the timer with an energy system, both making the increasing challenge more visceral but also incentivizing chains (by awarding bonus energy).

So this weekend I finally came up with a name: Demolo

demolo-menu.png

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Unity in Action 2nd ed. is out!

So the biggest news this month is that my book is finally completely released! It has been a really long time since I finished writing it, but I suppose this is just the downside of Manning having a high quality bar and spending months on making everything perfect. At any rate, the book is available on both their website and on Amazon.

As for my RPG, this has felt like my single most productive month. I realize this is because of multiple systems I implemented months ago falling into placeĀ (eg. the data models for shops have existed this entire time, but you couldn’t see it) but it still feels awesome.

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