Author: Joe Hocking

New blog, New game

I’m pleased to say I’ve started working on a new game! It’s a simplified empire-building strategy game with an rpg-style narrative and quest system. By “simplified empire-building” I mean something like Risk, but my game will procedurally generate both the map and quests. I just started developing the prototype, and here’s a screenshot of the world map so far:

bw-hexmap.png

Continue reading “New blog, New game”

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Post Zero

I’ve registered this new blog because I’m going to start a new project shortly, and I wanted a place to post updates about what I’m working on. I wrote a couple entries at a shared developer blog and decided I wanted a place of my own.

To kick things off, I’ll just point out some Python scripts I wrote recently, for both Blender and Maya, that export data (JSON or XML format) about all the objects in the scene. This is good for quickie level editing, since the data includes their names and positions:

Dropper (for Maya)

Dropper (for Blender)