I’m not entirely sure what prompted this (possibly restlessness from being under lockdown) but this month I’ve been digging up old 3D models and animations of mine. I’ve been sprucing up old models and putting them on Sketchfab, and am planning to eventually put some (especially animated characters) on Unity’s Asset Store.
While I’ve been primarily a game programmer for a long time now (as is best exemplified by my book about programming in Unity) I actually started in game development as a 3D artist. As a result, I am still fairly skilled in that area, and also have 3D work in very old backups. I mean really really old files, so old that it’s been a non-trivial task converting them into usable forms.