This past month I was simply cranking away on the simplistic but narrative-heavy RPG I’m currently engrossed in. Maybe I should talk to Michael about giving the game a name…
The most interesting new addition I’ve made is the turn-based combat system:
Continue reading “Simple RPG Combat”
I’m now over a month into the basic RPG I mentioned in the last post, so a bunch of systems are in place. In my last post I talked a lot about the narrative system Ink, but this time I want to get back to what is a frequent topic on my devlog: procedural generation of maps. Here is what I came up with for the map of city regions:
(The weird batches of horizontal lines are actually lines of text. That’s just to test applying textures to quads strewn about the map, and will eventually be replaced with images of buildings and trees.)
Continue reading “Working on an RPG: Generating the Map”
Alright, I’m finally building something along the lines of the basic RPG / lightweight management sim I’ve mentioned before! I partnered up with indie author Michael Coorlim for this project. We actually started discussing a partnership back in February, but stuff happened. And by “stuff” I of course mean a global pandemic.
Continue reading “Using Ink with Unity”