So much like last month, this is going to be a sparse update. I was still concentrating on the 2nd edition of my book so not a ton of work on the first-person RPG. However, at this point my work on the book is pretty much done, and I can shift back to concentrating on my games! There’s still a lot more work needed before the book is released, but it’s not work that I’m doing; there are months of copy-editing and layout to be done once the actual writing is complete. The first draft was finished last month, so this month I worked with editors and reviewers to make revisions. I do still need to make one more pass of revisions, but that’s more of a sanity check to make sure nothing is missing, than actually writing anything.
Anyway, now I’m planning what to work on as I shift back to development. When I first mentioned the first-person RPG I described it as “basically a clone of Shining in the Darkness”. Well, that “basically” implies that it’s not exactly the same, and one of the bigger changes will be procedurally generated dungeons. The mazes probably can’t be quite as intricate as a result, but then it’ll probably be more fun if there’s less emphasis on memorizing the dungeon mazes and more variety each playthrough.
Continue reading “Planning out future work” →