We’ve just uploaded a prototype for you to download and try. Just in time for Thanksgiving!
Just go to the game’s page for both Windows and Mac builds of Eschatown: https://midhavengames.itch.io/eschatown
This version is still very early and rough, and very few sprites are in the game so far. However the writing and systems are pretty far along, so we are testing balance with this prototype. Let me know what you find!
Continue reading “Eschatown’s Prototype”
This past month I was simply cranking away on the simplistic but narrative-heavy RPG I’m currently engrossed in. Maybe I should talk to Michael about giving the game a name…
The most interesting new addition I’ve made is the turn-based combat system:
Continue reading “Simple RPG Combat”
Alright, I’m finally building something along the lines of the basic RPG / lightweight management sim I’ve mentioned before! I partnered up with indie author Michael Coorlim for this project. We actually started discussing a partnership back in February, but stuff happened. And by “stuff” I of course mean a global pandemic.
Continue reading “Using Ink with Unity”