Tag: javascript

Working on 2nd edition of my book

So this past month I haven’t worked a ton on my strategy game. I wasn’t just being lazy; I’ve started working on the 2nd edition of Unity in Action! That’ll probably take most of the summer to complete, so in the meantime I probably won’t do much on my game. Which is annoying but that’s life; I didn’t know in just a few months my publisher would be asking for a 2nd edition when I started on my game.

That said, I really like working on this game so I can’t stay away from it completely. First off, I’ve done a bit of work figuring out how the UI system will operate. Nothing worth showing off, just creating popups in HTML and writing JavaScript to control them.

Second, I’ve been looking for and playing simple strategy games for research. I know, haha “research”, but seriously I’ve been making a concerted effort to find other games similar to what I have in mind and/or which will give me new ideas. For example, I learned of Crown and Council, which I really wish I could play directly but it’s PC-only so I’ve watched playthroughs on YouTube. Similarly, I’ve been googling terms like “free web strategy game” and “simple html5 strategy game” to find more examples. There are two in particular I want to talk about:

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New blog, New game

I’m pleased to say I’ve started working on a new game! It’s a simplified empire-building strategy game with an rpg-style narrative and quest system. By “simplified empire-building” I mean something like Risk, but my game will procedurally generate both the map and quests. I just started developing the prototype, and here’s a screenshot of the world map so far:

bw-hexmap.png

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