Tag: job

Ch-ch-ch-changes

Merry day-after-Christmas! There’s not a ton in this update, and I’m more or less continuing the theme of last month’s update:┬áregrouping and setting up my next projects.

Unexpectedly, I seem to be onto yet another new project. I was really intending to get back to my turn-based dungeon crawler (really) but an opportunity came up that I’m jumping on. Specifically, I got to talking with a development partner for some projects we are both interested in working on, so yeah I’m doing that now. Good development partners are hard to find, and while I only just met this guy he seems promising, so I’m giving this the ol’ college try.

Basically, he was asking some questions on reddit about how to go about cloning Car Thief. Well as it happens, I’d been considering a series of lightweight management sims like that. I’m a fan of games like Drugwars and Urban Dead, so those seemed like a good way to make some ad-supported games on mobile. Long story short, that conversation turned into an offer of partnership.

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A new beginning…

Okay so this is a sort of cryptic title. It refers to the fact that I just started a new job! Working at Synapse Games was awesome, but I’d been there a long time and felt like it was time to move on, so last Monday was my first day at InContext Solutions.

Anyway, despite the whole changing-jobs thing keeping me rather busy, I’ve made decent progress on my first-person rpg. I implemented the code foundation for my game, including generating random dungeon mazes:

Screen Shot 2017-09-26 at 7.55.12 PM

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