Tag: procedural-generation

Generating the Island

Since I’m making a light-weight strategy game with a screen size map, I implemented some basic procedural generation techniques to create the random map. I now have fairly nice islands being created randomly; here are three examples:



I probably need to polish it more for the final game (for starters, the beaches imply a scale around an island nation, but I may want more like a continent) but for now I’ll probably leave it like this and move on to other parts of the game. I’m aiming to have a prototype in players’ hands soon so that I can start gathering feedback, and I don’t really need anything more than the island outline for that initial prototype. Plus the publisher of my book just contacted me about possibly doing a 2nd edition, so I may be busy with that soon.

At any rate, here’s how it’s done:

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