I’m starting to flesh out the graphical interface for my as-yet unnamed RPG. At this point I’ve implemented pretty much all the systems for the game, so tying everything together with a cohesive and attractive interface is my next main challenge.
For example, this animation shows off equipping weapons. First I go into combat before equipping any weapons, and you can see both my Attack stat and that there’s only one action option at the bottom. Then I equip an assault rifle, and you can see I now have a Shoot option in combat.Continue reading “Developing the Interface”