As mentioned last month, I rebuilt a couple old projects in WebGL. One of these old projects was actually my first creation in Unity!
Algorithm for Aiming at a Moving Target
There are a couple old projects I recently realized aren’t visible anymore (because they were using old player technologies) so I decided to dust them off and do WebGL builds of them. I’ll talk about the other next month, but in this blog post I just want to focus on one, the demo of an algorithm I devised for aiming at a moving target. The interactive demo is on my space at itch.io: