Finishing portraits and dungeon textures

I decided to tweak the look of the portraits I added last month. I kept the same slate of portraits, but now they have a circular colored background, plus I’m probably going to vary the color of the shirts. Here are the easily recolored SVG files (ie. vector images) for the portraits:

Similarly, I redid the dungeon textures. They’ve been replaced by a series of textures from this pack.

The previous textures were just placeholders, while these are the final ones that I’m going with. The remaining art needs are sprites for gear/loot, but I’ll work on that after doing some more programming work. I’m going to spend the next month mostly implementing the RPG rule system.


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